[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [PlaySound(key="$d_avg_atmosphere_horror", volume=0, loop=true, channel="sn")] [SoundVolume(volume=1, channel="sn",fadetime=2)] 灯火摇曳的古堡、老师们染血的尸体、黑暗中空洞的风声......遗忘那一切并不难。 直到,已成刺客的卢西恩做了一个梦。 [dialog] [PlayMusic(key="$m_avg_rglk1secretevent_loop", volume=0.6)] [Image(image="24_RL03", screenadapt="coverall", xScale=1.05, yScale=1.05, fadetime=0)] [ImageTween(xScaleFrom=1.05, yScaleFrom=1.05, xScaleTo=1, yScaleTo=1, duration=20, block=false)] [SoundVolume(volume=0.2, channel="sn",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [Delay(time=1)] 还是古堡,还是那间空荡的大厅,他独坐在灯光下歌唱,身后是所有过去的剧团成员—— 鲜活如昨。 [dialog] [name="剧团长"]孩子啊,人无法抹掉自己的过去。 [name="剧团长"]它们总有迹可循。 [name="卢西恩"]你以为我恐惧? [name="卢西恩"]不,我只是确认了,你加之于我人生的飞页并未完全撕去——你仍存在。 [name="卢西恩"]但你说得对,“人无法抹掉自己的过去,它们总有迹可循。” [name="卢西恩"]所以,为了了结你,在这漫长的时间里,我行你所行之路...... [name="卢西恩"]我走遍整片大地! [dialog] [StopSound(channel="sn", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [image] [bgeffect(name="$eb_whitemask",layer=1)] [PlaySound(key="$d_avg_filmprojection")] [playsound(key="$d_avg_filmprojection_loop", loop=true, volume=0.4, channel="fi")] [focusparam(blur=false, effect="Grayscale")] [focusout(duration=1, type="bg", from=0, to=1)] [Background(image="21_G8_cammunibase",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "r", name = "avg_npc_1828_1#1$1", duration=1)] [charslot(slot = "l", name = "avg_npc_1829_1#1$1", duration=1)] [Delay(time=1.5)] [charslot(slot = "r", name = "avg_npc_1828_1#1$1", focus="r")] [charslot(slot = "l", name = "avg_npc_1829_1#1$1", focus="n")] [name="卢西恩"]加莱,高卢的一座边陲城市。 [name="卢西恩"]同盟邦突然发动叛乱,加莱陷于重围,可是依靠威力强劲的城防炮,以及那位被誉为“帝国旗帜”的将军,加莱固守了数月。 [name="卢西恩"]将军立于城墙之上,不眠不休,不退不移。旗帜仍在,已经疲惫的士兵便不会心生动摇...... [charslot(slot = "r", name = "avg_npc_1828_1#6$1", focus="r")] [name="卢西恩"]直到一场无人设想的叛乱发生,将军最为信任的副将打开了城门。 [charslot(slot = "l", name = "avg_npc_1829_1#1$1", focus="l")] [name="剧团长"]...... [name="剧团长"]高卢皇室放弃了加莱,它的失陷已是必然。 [name="剧团长"]荣耀让帝国旗帜不愿意倒下,副将觉得自己应该陪着这位将军,一如数十年间他们一起出生入死。 [name="剧团长"]可固守只会加重伤亡,这座城市终会成为死城。 [charslot(slot = "l", name = "avg_npc_1829_1#3$1", focus="l")] [name="剧团长"]可能那位饱受折磨的军人只是突然想通了......没有两全的选择,但他有赎罪的方式。 [name="剧团长"]他劝下早已体力不支的将军。就在对方小憩的十分钟里,他打开了城门。 [charslot(slot = "l", name = "avg_npc_1829_1#1$1", focus="l")] [name="剧团长"]而在同盟邦的军队进城前,他用剑捅穿了自己的心脏......这个叛徒,成了那场战役中最可悲的死者。 [name="剧团长"]古早的事了,卢西恩,古早到许多细节早已淹没在了历史的长河中。 [charslot(slot = "r", name = "avg_npc_1828_1#1$1", focus="r")] [name="卢西恩"]维多利亚、莱塔尼亚......我在不同国家的十余座城市间寻访数月,终于找到了一位垂垂老矣的近卫军。 [name="卢西恩"]他曾亲眼见过加莱冲天的火光,他曾在那位叛徒的尸体上发现了一枚徽章——背对的两张面容,盛放着极致的微笑与眼泪。 [charslot(slot = "r", name = "avg_npc_1828_1#7$1", focus="r")] [name="卢西恩"]我们都知晓那个标志意味着什么,老师。 [charslot(slot = "l", name = "avg_npc_1829_1#12$1", focus="l")] [name="剧团长"]哈哈。 [name="剧团长"]想必,你还有更多的发现? [dialog] [charslot(slot = "l", focus="all")] [PlaySound(key="$d_avg_openftstpwalk", volume=1)] [Background(image="26_g1_laterano_cathedralfront",screenadapt="coverall", fadetime=2)] [Delay(time=2.5)] [charslot(slot = "r", name = "avg_npc_1828_1#1$1", focus="r")] [name="卢西恩"]更早之前的拉特兰。 [charslot(slot = "l", name = "avg_npc_1829_1#1$1", focus="l")] [name="剧团长"]...... [charslot(slot = "r", name = "avg_npc_1828_1#2$1", focus="r")] [name="卢西恩"]距今已经两百多年,某位惊才绝艳的枢机在大教堂前的广场上被铳骑格杀。 [name="卢西恩"]他聪颖而仁慈,被称为“离主最近的萨科塔”,年仅三十便已经是众望所归的下一任教宗。 [charslot(slot = "r", name = "avg_npc_1828_1#5$1", focus="r")] [name="卢西恩"]可变化就那么发生了,他变得偏执而激进,布道、召集信徒、联络外使,试图向教宗问责...... [name="卢西恩"]......直到局势恶化成一场危及拉特兰全城的宗教政变。教宗重伤,铳骑出动,他成了拉特兰历史上唯一一位死于政变的枢机。 [name="卢西恩"]无人知晓他到底发生了什么......在某间安魂教堂偶遇一位途经拉特兰的菲林,当然也算不上值得深究的线索。 [charslot(slot = "l", name = "avg_npc_1829_1#12$1", focus="l")] [name="剧团长"]你能挖出这些线索,想必费了不少功夫。 [charslot(slot = "r", name = "avg_npc_1828_1#1$1", focus="r")] [name="卢西恩"]很麻烦。 [charslot(slot = "l", name = "avg_npc_1829_1#11$1", focus="l")] [name="剧团长"]我只是施予了那位萨科塔一点“真相”——他已罹患绝症。 [name="剧团长"]庸碌的教宗只知解经,而对信仰有着无限热忱的自己却已时日无多,可能再无法将那些理想付诸实践,聆听新时代的钟声。 [name="剧团长"]但其实,他在戕害教宗的那一刻清醒了过来,发觉自己从未被死亡追上...... [charslot(slot = "r", name = "avg_npc_1828_1#8$1", focus="r")] [name="卢西恩"]清醒即癫狂,他看着自己酿成的恶果,主动迎向了那些铳? [charslot(slot = "l", name = "avg_npc_1829_1#1$1", focus="l")] [name="剧团长"]政治悲剧的缩影,剧团许多场演出的剧本自其中萌芽。 [name="剧团长"]令人唏嘘,不是吗? [charslot(slot = "r", name = "avg_npc_1828_1#1$1", focus="r")] [name="卢西恩"]...... [dialog] [Background(image="27_g22_goldenboat_hall",screenadapt="coverall", fadetime=2)] [Delay(time=3)] [charslot(slot = "r", name = "avg_npc_1828_1#5$1", focus="r")] [name="卢西恩"]伊比利亚。 [name="卢西恩"]那个灿若黄金的时代,灯塔照亮靠近的大船,人们却发现它只装载着海洋深处的风声,印着双生相的演出票根在甲板上飘荡...... [name="卢西恩"]已经消失的水手在唱—— [charslot(slot = "r", focus="n")] 唆使一只幼羽,去啄取痛苦的果实。 [charslot(slot = "l", name = "avg_npc_1829_1#1$1", focus="l")] [name="剧团长"]...... [dialog] [Background(image="44_g3_ludwigsuniv_outside",screenadapt="coverall", fadetime=2)] [Delay(time=3)] [charslot(slot = "r", name = "avg_npc_1828_1#1$1", focus="r")] [name="卢西恩"]莱塔尼亚的高塔之间,古老的术式记录着贵族的悲鸣与疾呼。 [charslot(slot = "r", focus="n")] 放逐一个婴孩,去抵达欢欣的死亡。 [charslot(slot = "l", name = "avg_npc_1829_1#1$1", focus="l")] [name="剧团长"]...... [dialog] [Background(image="40_g5_samitribe",screenadapt="coverall", fadetime=2)] [Delay(time=3)] [charslot(slot = "r", name = "avg_npc_1828_1#1$1", focus="r")] [name="卢西恩"]厚雪覆盖的聚落。 [charslot(slot = "l", name = "avg_npc_1829_1#1$1", focus="l")] [name="剧团长"]杂草总能自行其道。 [name="剧团长"]...... [dialog] [Background(image="53_g3_menatmainstreet_river",screenadapt="coverall", fadetime=2)] [Delay(time=3)] [charslot(slot = "r", name = "avg_npc_1828_1#1$1", focus="r")] [name="卢西恩"]黄沙深处的城市。 [charslot(slot = "l", name = "avg_npc_1829_1#6$1", focus="l")] [name="剧团长"]多亏眼泪、诳语与迷思。 [name="剧团长"]他离开凋零花朵筑成的寝床。 [name="剧团长"]...... [dialog] [charslot(slot = "l", focus="all")] [PlaySound(key="$d_avg_openftstpwalk", volume=1)] [charslot(duration=2)] [StopSound(channel="fi", fadetime=5)] [Effect(name="$e_whitemask",layer = 2)] [Delay(time=3)] [Blocker(a=1, r=255, g=255, b=255, fadetime=2, block=true)] [charslot] [bgeffect] [focusparam] [focusout(duration=0.1, type="bg", from=1, to=0)] [Background(image="62_g5_duelscene",screenadapt="coverall")] [bgeffect(name="$eb_smoke_01",layer=1)] [PlaySound(key="$d_avg_churchfire", volume=0, loop=true, channel="c")] [SoundVolume(volume=0.4, channel="c",fadetime=2)] [Delay(time=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1828_1#1$1", duration=1, isblock=true)] [name="卢西恩"]......你无处不在。 [name="卢西恩"]我行你所行之路,我走遍整片大地,我接近一切人,我挖掘一切事,终于在真假难辨的逸闻与古老的卷帙中翻找出了你的名字—— [charslot(slot = "m", name = "avg_npc_1828_1#7$1")] [name="卢西恩"]“酒神”。 [charslot(slot = "m", name = "avg_npc_1829_1#3$1")] [name="酒神"]...... [charslot(slot = "m", name = "avg_npc_1828_1#7$1")] [name="卢西恩"]只不过,传说中的“酒神”,是一位受人敬爱的神明。 [name="卢西恩"]祂头戴葡萄藤蔓编织的桂冠,醉人而自醉,祂布施欢乐与慈爱,与丰收的人们相逢于途中,以狂欢和节日引领人们从荒蛮走向文明...... [name="卢西恩"]而真实的酒神,是诈术师、是表演家、是苦行者、是权谋家、是煽动者、是游走于历史的幽灵...... [name="卢西恩"]是一个无从被定义的长生者。 [dialog] [PlaySound(key="$d_avg_clapsolo", volume=1)] [charslot(slot = "m", name = "avg_npc_1829_1#12$1")] [name="酒神"](鼓掌) [name="酒神"]你的毅力令我惊叹,孩子,它甚至超过了你曾在表演上的苦心孤诣。 [charslot(slot = "m", name = "avg_npc_1829_1#11$1")] [name="酒神"]只是,回溯我的来路,难道不应让你更加认可我的追求? [name="酒神"]人事漫漶,我在无数次游历中找寻到并构筑了美的最佳载体——戏剧,我的寿命长过这一概念的存在本身...... [name="酒神"]终于,我遍尝苦乐,领悟到最炽烈的情感将在怎样的契机下盛放,我组建剧团,我以此教你。 [charslot(slot = "m", name = "avg_npc_1828_1#2$1")] [name="卢西恩"]是吗? [name="卢西恩"]这与我的发现相悖。死亡向来与你随行,不是吗? [name="卢西恩"]你方才的那套围绕死亡或毁灭的宏论,从来都不是摸索出的理念。你如此笃定,你以此为美,戏剧以此为美。 [charslot(slot = "m", name = "avg_npc_1828_1#7$1")] [name="卢西恩"]让我们暂时搁置那些因绝境而迸现的人性的光辉或者极致的丑恶,回答一些最根本的问题。 [name="卢西恩"]从拉特兰到高卢,从伊比利亚到萨尔贡,从古堡到如今这天灾下的地块,你导演过那么多震撼人心的演出...... [name="卢西恩"]却为何舍得它们全都失落于历史? [name="卢西恩"]你不希望它们被铭记吗? [name="卢西恩"]为何你激赏那些超越常理的偶然与变化,却又放任毁灭成为唯一的结局? [charslot(slot = "m", name = "avg_npc_1829_1#1$1")] [name="酒神"]你的答案呢,孩子。 [name="酒神"]告诉我你得出的答案。 [charslot(slot = "m", name = "avg_npc_1828_1#7$1")] [name="卢西恩"]因为它会让一切人,一切事不可被验证......无论戏里,还是戏外。 [name="卢西恩"]它赋予你权威,让你得以自证,让所谓的美,拥有了唯一解?! [dialog] [StopSound(channel="c", fadetime=2)] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [bgeffect] [Background(image="62_g4_filmset_ruined",screenadapt="coverall")] [bgeffect(name="$eb_wind",layer=2)] [PlaySound(key="$d_avg_wind_howling", volume=0, loop=true, channel="sn")] [SoundVolume(volume=0.6, channel="sn",fadetime=2)] [Delay(time=1)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=6)] [PlaySound(key="$d_avg_equipment_collapse", volume=1)] [PlayMusic(intro="$storyendjp_intro", key="$storyendjp_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="格蕾塔"]斯蒂芬...... [name="格蕾塔"]斯蒂芬?! [name="格蕾塔"]没死的话吱一声! [name="???"]......格、格蕾塔女士? [dialog] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="a")] [StopSound(channel="a", fadetime=1)] [charslot(slot = "m", name = "avg_npc_1834_1#3$1", posfrom="-200,0", posto="0,0", duration=1, isblock=true)] [Delay(time=0.5)] [name="格蕾塔"]你还真把自己关在工作室里了! [charslot(slot = "m", focus="n")] [name="斯蒂芬"]外面发生了......什么? [charslot(slot = "m", name = "avg_npc_1834_1#6$1")] [name="格蕾塔"]三两句话说不清楚,总之,现在整个地块正在撞向天灾,其他人都逃去动力层了......你没事吧? [charslot(slot = "m", focus="n")] [name="斯蒂芬"]有、有事......我的腿被天花板砸中了,动不了......嘶—— [charslot(slot = "m", name = "avg_npc_1834_1#5$1")] [name="格蕾塔"]我救你出来! [dialog] [charslot(slot = "m", name = "avg_npc_1834_1#5$1", posfrom="0,0", posto="50,-10", afrom=1, ato=1, duration=1)] [Delay(time=1.5)] [CameraShake(duration=2, xstrength=5, ystrength=5, vibrato=90, randomness=70, fadeout=true, block=false)] [PlaySound(key="$d_avg_woodenladder", volume=1)] [Delay(time=2)] [name="格蕾塔"]该死,门被这根断掉的柱子封死了...... [dialog] [charslot(slot = "m", posfrom="50,-10", posto="0,0", afrom=1, ato=1, duration=0.5, isblock=true)] [name="格蕾塔"]好重,你等一会儿!保持清醒,说话! [dialog] [SoundVolume(volume=0.2, channel="sn",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [bgeffect] [charslot] [Background(image="bg_undergroud_u_2",screenadapt="coverall")] [charslot(slot = "r", name = "avg_npc_1835_1#1$1", posfrom="0,-30", posto="0,-30", duration=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [name="斯蒂芬"]格蕾塔女士,直到现在我才明白,我和“天才”这个词......毫不沾边...... [charslot(slot = "m", focus="n")] [name="格蕾塔"]哈? [charslot(slot = "r", name = "avg_npc_1835_1#7$1")] [name="斯蒂芬"]“神”来找我了...... [name="斯蒂芬"]他没有放弃我,他给了我新的思路。其实,他一直都在教授我方法...... [name="斯蒂芬"]我应该善用角色的死亡,善用一切绝境去浇灌故事的生命力——我确实在《杜邦夫人之死》中这样尝试了,不然它不会叫这个名字。 [name="斯蒂芬"]五年前的劳拉,还有现在,道尔顿、谢莉、迈克尔与玛丽昂......他们每一人的死都充满着戏剧性,真实又深刻...... [name="斯蒂芬"]这些素材就像是秋天的枫叶,它们鲜红如血、俯拾皆是,每一片都可以给我空白的脑袋染色...... [charslot(slot = "r", name = "avg_npc_1835_1#6$1")] [name="斯蒂芬"]可我,还是写不出令自己满意的结局!我还是想不到杜邦夫人该在什么样的场景下死去! [charslot(slot = "r", name = "avg_npc_1835_1#4$1")] [name="斯蒂芬"]如果死亡或毁灭是戏剧之神的方法论,是天才剧作家必须掌握的技巧,我......我始终学不会...... [name="斯蒂芬"]我只是个,咳咳,怯懦的废物......格蕾塔女士。 [dialog] [Effect(name="$e_sandfall_01",layer = 1)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=6)] [PlaySound(key="$d_avg_collapse", volume=1)] [delay(time=2)] [charslot(slot = "m", focus="n")] [name="格蕾塔"]*蓝卡坞片场术语*的,怎么会有你这样的蠢货! [charslot(slot = "r", name = "avg_npc_1835_1#3$1")] [name="斯蒂芬"]......啊? [charslot(slot = "m", focus="n")] [name="格蕾塔"]斯蒂芬,剧本拍卖会是匿名的,你应该知道吧? [charslot(slot = "r", name = "avg_npc_1835_1#1$1")] [name="斯蒂芬"]...... [charslot(slot = "m", focus="n")] [name="格蕾塔"]道尔顿也好,阿布纳也好,你可以说剧组里的这些人都受五年前那件事的影响,我有意把他们凑到了一起......唯独你是个例外。 [name="格蕾塔"]我在拍下剧本的大纲时,并不知道它出自你的手。 [name="格蕾塔"]我只是由衷觉得,被自己兄长的谎言和掌控欲囚困,被三个所谓爱人的欲望折磨的“杜邦夫人”,是值得我举牌的...... [name="格蕾塔"]她死不死,都不影响她是一个好故事的主角! [name="格蕾塔"]我从不怀疑自己的眼光。 [charslot(slot = "r", name = "avg_npc_1835_1#1$1")] [name="斯蒂芬"]...... [charslot(slot = "m", focus="n")] [name="格蕾塔"]喂,说话!我在外面搬石头,你在里面矫情个什么劲! [charslot(slot = "r", name = "avg_npc_1835_1#4$1")] [name="斯蒂芬"]原来我只是,不认同...... [charslot(slot = "m", focus="n")] [name="格蕾塔"]你说什么? [charslot(slot = "r", name = "avg_npc_1835_1#6$1")] [name="斯蒂芬"]原来,*蓝卡坞片场术语*的,我只是不认同“神”的方法。 [dialog] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_doorbreak", volume=1)] [delay(time=1.5)] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="r")] [StopSound(channel="r", fadetime=1.5)] [charslot(slot = "l", name = "avg_npc_1834_1#1$1", posfrom = "-200,0", posto = "50,0", duration = 1)] [delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1835_1#4$1")] [delay(time=1)] [charslot(slot = "l", name = "avg_npc_1834_1#1$1", focus="l")] [name="格蕾塔"]搞定! [charslot(slot = "l", name = "avg_npc_1834_1#6$1", focus="l")] [name="格蕾塔"]这里快要塌了......我扶你,走! [dialog] [charslot(slot = "l", posfrom = "50,0", posto = "100,-10", afrom=1, ato=1, duration = 1)] [delay(time=1.5)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "l", posfrom = "100,-10", posto = "100,0", afrom=1, ato=1, duration = 1)] [charslot(slot = "r", posfrom = "0,-30", posto = "0,0", afrom=1, ato=1, duration = 1)] [delay(time=2)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "l", posfrom = "100,0", posto = "-50,0", afrom=1, ato=0, duration = 1.5)] [charslot(slot = "r", posfrom = "0,0", posto = "-150,0", afrom=1, ato=0, duration = 1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [bgeffect(name="$eb_wind",layer=1)] [SoundVolume(volume=1, channel="sn",fadetime=2)] [Background(image="62_g8_mobileplotstreet_ruined",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "l", name = "avg_npc_1834_1#6$1", posfrom = "200,0", posto = "100,0", duration = 1.5)] [charslot(slot = "r", name = "avg_npc_1835_1#1$1", posfrom = "100,0", posto = "0,0", duration = 1.5)] [delay(time=1.6)] [charslot(slot = "r", name = "avg_npc_1835_1#1$1", focus="r")] [name="斯蒂芬"]等、等等,格蕾塔女士—— [charslot(slot = "l", name = "avg_npc_1834_1#5$1", focus="l")] [name="格蕾塔"]又怎么了? [dialog] [charslot] [StopSound(channel="sn", fadetime=6)] 格蕾塔扶着斯蒂芬停了下来,后者看向自己的身侧。 那是一面还剩下一半的墙,残留的鲜艳喷绘字在灰暗脏污的环境里格外刺眼。 那是蒂比为剧组喷绘的巨幅宣传画,电影名巧合地未被飞沙走石破坏分毫—— “杜邦夫人之死”。 [dialog] [PlaySound(key="$d_avg_clothtrailground", volume=1)] [delay(time=1)] 斯蒂芬抬起他染血的手臂,奋力涂去了最后那两个字。 [dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="62_g8_mobileplotstreet_ruined",screenadapt="coverall")] [bgeffect(name="$eb_wind",layer=1)] [PlaySound(key="$d_avg_wind_howling", volume=0, loop=true, channel="sn")] [SoundVolume(volume=0.6, channel="sn",fadetime=2)] [PlayMusic(key="$m_avg_epic_loop", volume=0.8)] [Delay(time=1)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=6)] [PlaySound(key="$d_avg_rockfall", volume=0.3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1843_1#3$1")] [name="阿布纳"]我的......天哪! [charslot(slot = "m", name = "avg_npc_1830_1#3$1")] [name="米兰妮"]......真美。 [name="米兰妮"]蓝卡坞再有想象力的造景师也无法构建这样的场景,谁能说,在天灾下拍摄电影的结局不是一个再正确不过的决定呢...... [charslot(slot = "m", name = "avg_npc_1830_1#2$1")] [name="米兰妮"]这不仅仅是一种宣传手段。我越来越佩服格蕾塔的魄力了。 [charslot(slot = "m", focus="n")] [name="阿布纳"]好了,快回动力层去吧,这里太危险了! [dialog] [PlaySound(key="$d_avg_highheeledshoe_carpet_fts", volume=1)] [charslot(duration=1.5, isblock=true)] [Delay(time=0.5)] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="r")] [StopSound(channel="r", fadetime=1.5)] [charslot(slot = "m", name = "avg_npc_1843_1#3$1", duration = 1.5)] [Delay(time=2)] [name="阿布纳"]喂,米兰妮,我的大明星,你怎么还往前走?你疯了?! [charslot(slot = "m", name = "avg_npc_1830_1#1$1")] [name="米兰妮"]阿布纳,其实你们从来没觉得我这个“大明星”能靠着这部电影翻身,对吧? [charslot(slot = "m", name = "avg_npc_1843_1#1$1")] [name="阿布纳"]...... [charslot(slot = "m", name = "avg_npc_1830_1#1$1")] [name="米兰妮"]你们甚至不觉得我们能把它拍完...... [charslot(slot = "m", name = "avg_npc_1843_1#1$1")] [name="阿布纳"]...... [charslot(slot = "m", name = "avg_npc_1830_1#1$1")] [name="米兰妮"]其实我也是,毕竟我们连电影的结局都还没有敲定,而整个地块都快要被毁掉了...... [charslot(slot = "m", name = "avg_npc_1843_1#9$1")] [name="阿布纳"]那你也不用求死吧? [dialog] [StopSound(channel="sn", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background] [bgeffect] [Delay(time=1)] [bgeffect(name="$eb_darkcloud_thunder",layer=1,x=0,xto=0,yto=-140,y=140, movetime = 25)] [PlaySound(key="$d_avg_drkcludsthdr", volume=1, loop=true, channel="d")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 天灾云越来越近。 狂风呼啸,那是自然在吼叫,整个云层都是它愤怒的表情。 而米兰妮向前走去,与它对视。 [dialog] [StopSound(channel="sn", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [bgeffect] [PlaySound(key="$d_avg_tornado_lp", volume=0, loop=true, channel="to")] [SoundVolume(volume=1, channel="to",fadetime=2)] [Delay(time=1)] [PlaySound(key="$d_gen_thunders_amb", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [Image(image="62_i07", screenadapt="coverall")] [ImageTween(yFrom=-50, yTo=0, xScaleFrom=1.2, yScaleFrom=1.2, xScaleTo=1, yScaleTo=1, duration=40, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.03, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [SoundVolume(volume=0.4, channel="to", fadetime=2)] [name="米兰妮"]谁说我是在求死? [name="米兰妮"]谁说杜邦夫人是在求死? [name="米兰妮"]谁说杜邦夫人就该死在她哥哥的压迫下,死在三个洛克菲勒的剑下,死在那些想要咒骂她的羞辱她的驱逐她的看客手里...... [name="米兰妮"]死得像是一个符号? [name="米兰妮"]她就该在某个谁都没料到的夜晚,走向某个像这样狂烈无序的风暴,把那座困住她的城堡彻彻底底甩在身后...... [name="米兰妮"]她绝不会死。因为这风暴是迎接她奔向自由的车辇! [name="米兰妮"]阿布纳,你知道的吧,入行以来,我一直把玛丽安娜当作自己的假想敌。 [name="阿布纳"]......嗯。 [name="米兰妮"]但其实我知道,自己是追不上她的。 [name="米兰妮"]她是当之无愧的天才,她天生就可以融入任何角色,甚至连命运都会以一场偶然的天灾来成就她离开前的辉煌...... [name="米兰妮"]而我只是普通人。 [name="米兰妮"]一个从小城市来到蓝卡坞的普通人,靠着一个个角色、一部部电影,用十几年的时间磨炼演技,积累经验,获得荣誉...... [name="米兰妮"]所以我才那么在意资历、身份、规矩,那些被许多人嗤之以鼻的片场文化......那是我作为一个普通人,应得的奖赏。 [name="米兰妮"]阿布纳,这片大地对普通人是残忍的。 [name="米兰妮"]玛丽安娜息影让我来到了职业生涯的巅峰,可仅仅只是短暂的迷失,我此前积累的颖悟和经验便迅速弃我而去...... [name="米兰妮"]我的演技下滑严重,我的声誉一落千丈,我拼尽全力,却难回曾经...... [name="米兰妮"]多可笑啊,我始终不愿意承认,如果玛丽安娜没有息影,我永远不可能追上她...... [name="米兰妮"]此时此刻,天灾正在毁去这个地块,毁去我最后的希望...... [name="米兰妮"]可这何尝不也是命运对我的垂青呢? [name="米兰妮"]我起码终于敢,什么都不去想,什么都不去计较...... [name="米兰妮"]我起码终于敢,跨出这一步。 [name="米兰妮"]来吧——杜邦夫人,将和米兰妮·卢瑟福德一起,与天灾共舞...... [name="米兰妮"]哪怕无人记录。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [image] [bgeffect(name="$eb_wind",layer=1)] [Background(image="62_g8_mobileplotstreet_ruined",screenadapt="coverall")] [charslot(slot = "m", name = "avg_npc_1843_1#1$1")] [Delay(time=1)] [SoundVolume(volume=0.2, channel="to", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", focus="n")] [name="米兰妮"]阿布纳,你怎么还不走? [charslot(slot = "m", name = "avg_npc_1843_1#1$1")] [name="阿布纳"]...... [charslot(slot = "m", focus="n")] [name="米兰妮"]快检查一下你的摄影机,没开机吧? [charslot(slot = "m", name = "avg_npc_1843_1#9$1")] [name="阿布纳"]什、什么意思? [charslot(slot = "m", focus="n")] [name="米兰妮"]如果我被这风暴卷走,你的摄影机岂不是又要意外记录下一个人的死亡了? [name="米兰妮"]我可不想侮辱你的工作,让你再一次讨厌自己的机器,讨厌自己的职业...... [charslot(slot = "m", name = "avg_npc_1843_1#1$1")] [name="阿布纳"]...... [charslot(slot = "m", focus="n")] [name="米兰妮"]阿布纳,其实我一直觉得你挺傻的。 [charslot(slot = "m", name = "avg_npc_1843_1#9$1")] [name="阿布纳"]你懂什么? [charslot(slot = "m", focus="n")] [name="米兰妮"]你当时意外录下的画面,起码算是一份永远不会被抹消的罪证,让那个叫劳拉的女孩子,不至于无声无息地消失在这片大地上。 [name="米兰妮"]我不觉得这个意义还不足以治好你的职业洁癖...... [charslot(slot = "m", name = "avg_npc_1843_1#7$1")] [name="阿布纳"]...... [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot = "m", name = "avg_npc_1843_1#8$1")] [name="阿布纳"]*蓝卡坞片场术语*,你说得对,老子确实是挺蠢的。 [name="阿布纳"]这台造梦的机器诞生之初,也只不过是因为,前人想要多一双看向大地的眼睛。 [dialog] [delay(time=1)] [charslot(slot = "m", name = "avg_npc_1843_1#4$1")] [name="阿布纳"]米兰妮,你还能不能坚持? [name="阿布纳"]......希望这台伙计没被我弄坏。 [charslot(slot = "m", name = "avg_npc_1843_1#8$1")] [name="阿布纳"]让我们把电影拍完! [dialog] [stopmusic(fadetime=2)] [StopSound(channel="d", fadetime=2)] [StopSound(channel="to", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [bgeffect] [PlayMusic(intro="$m_avg_prts_intro", key="$m_avg_prts_loop", volume=0.6)] [bgeffect(name="$eb_smoke_01",layer=1)] [PlaySound(key="$d_avg_churchfire", volume=0, loop=true, channel="c")] [SoundVolume(volume=0.4, channel="c",fadetime=2)] [Background(image="62_g5_duelscene",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1828_1#7$1")] [name="卢西恩"]看到了吗,听到了吗......那些尚在天灾里挣扎的人们? [name="卢西恩"]从来都没有无中生有,哪怕是所谓最瑰奇的艺术。从来都不是死亡让迷失者凭空清醒,又让懦弱者心无旁骛。 [name="卢西恩"]他们只不过,本就可以如此。 [charslot(slot = "m", name = "avg_npc_1828_1#8$1")] [name="卢西恩"]所以,回答我刚刚的问题,酒神。 [charslot(slot = "m", name = "avg_npc_1829_1#1$1")] [name="酒神"]你试图提醒我,死亡会让故事终结,同样会让演出终结,一切都将在落幕后了无痕迹......我在客观上逃避了评价与检验? [name="酒神"]我是一个懦弱的创作者? [charslot(slot = "m", name = "avg_npc_1829_1#12$1")] [name="酒神"]卢西恩,你确实找到了一个很有趣的角度。 [dialog] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=6)] [PlaySound(key="$d_avg_rockfall", volume=1)] [delay(time=2)] [charslot(slot = "m", name = "avg_npc_1829_1#11$1")] [name="酒神"]或许你说得很有道理,但你要怎么改变已被写就的结局? [name="酒神"]那个叫蒂比的孩子靠着一些阅片得来的颖悟,确实手动调整了移动地块的航向...... [name="酒神"]可这种角度的偏移并不足够,地块近半的区域依然会与风暴直接接触。 [name="酒神"]卢西恩,你幼时曾直面过天灾,你应当清楚,发展到那种程度,地块上的所有仍将被摧毁殆尽。 [charslot] 卢西恩轻轻抚摸着自己喉间的结晶。 [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [name="卢西恩"]解开抑制器之后,我尚未引吭。 [dialog] [charslot(duration=1.5, isblock=true)] [Delay(time=0.5)] [PlaySound(key="$d_avg_sphere", volume=1)] [Delay(time=0.2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 歌声,猩红血钻的歌声。 这歌声曾点燃无数个舞台,最终绝迹于那座黑暗中的古堡,如今,它再度响起,穿越风暴与废墟的罅隙,清晰地在每一个人的耳边响起。 [charslot(slot = "m", name = "avg_npc_1829_1#8$1")] [name="酒神"]如此全情投入的歌唱? [name="酒神"]......不对。 [charslot(slot = "m", name = "avg_npc_1829_1#7$1")] [name="酒神"]幻梦竟然可以用作屏障——卢西恩,这还是我第一次见你反向使用源石技艺。 [name="酒神"]你试图用曾经为自己带来疼痛,为他人带来灾祸的歌喉护佑所有人? [name="酒神"]你试图独对天灾? [charslot(slot = "m", name = "avg_npc_1828_1#8$1")] [name="卢西恩"]独对?不,是你我。 [name="卢西恩"]拿稳你的权杖,酒神。 [name="卢西恩"]自我从那条河中站起身,重新走回你的身边,自我回到剧团,自我再次站到你的面前...... [name="卢西恩"]我的目的从来都只有一个。 [name="卢西恩"]每出悲剧迎来高潮时,总少不了一场酣畅淋漓的搏杀,或在宫殿,或在高楼......或在这变色的天地间—— [charslot(slot = "m", name = "avg_npc_1828_1#9$1")] [name="卢西恩"]让我们演完这一出“弑师”的戏! [dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.1, duration = 0.2)] [charslot(duration=0.2)] [delay(time=0.2)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$swordtsing6", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$swordtsing1", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$swordtsing4", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [PlaySound(key="$d_avg_darkmagic", volume=1)] [charslot(slot = "m", name = "avg_npc_1829_1#1$1", afrom=0, ato=0, duration = 0)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.1, duration = 0)] [delay(time=0.1)] [charslot(slot = "m", afrom = 0, ato = 1, duration = 1)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1, duration = 1.5)] [delay(time=2)] [charslot(slot = "m", name = "avg_npc_1829_1#12$1")] [name="酒神"]哈哈,我最疼爱的学生,我最优秀的演员,正在走向毁灭的万物为你作衬,真高兴你能享受此时此刻。 [charslot(slot = "m", name = "avg_npc_1829_1#11$1")] [name="酒神"]这让我也不得不,忘乎所以! [dialog] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$swordtsing1", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$swordtsing2", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [charslot(slot = "m", name = "avg_npc_1829_1#1$1")] [delay(time=1)] [PlaySound(key="$d_avg_phantommagic", volume=1)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=0.9, duration = 1.5)] [charslot(slot = "m", afrom=1, ato=0, duration = 1.5)] [delay(time=0.1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=false)] [PlaySound(key="$d_avg_darkmagic", volume=1)] [charslot(slot = "l", name = "avg_npc_1829_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="150,0", posto="-50,0", duration = 1, end = false)] [charslot(slot = "r", name = "avg_npc_1829_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="-150,0", posto="50,0", duration = 1, end = false)] [delay(time=0.8)] [charslot(slot = "l", name = "avg_npc_1829_1#1$1", bstart=0.9, bend=1, afrom=0.7, ato=0, posfrom="-50,0", posto="-250,0", duration = 1, end = false)] [charslot(slot = "r", name = "avg_npc_1829_1#1$1", bstart=0.9, bend=1, afrom=0.7, ato=0, posfrom="50,0", posto="250,0", duration = 1, end = false)] [delay(time=1)] [StopSound(channel="c", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [bgeffect] [charslot] [name="酒神"]只是,你应该清楚,杀死一位长生者,是徒劳且缺乏意义的。 [dialog] [bgeffect(name="$eb_blacksmoke_01", layer=2)] [Background(image="62_g5_duelscene", screenadapt="coverall", xScale=1.2, yScale=1.2)] [backgroundTween(yFrom=20, yTo=-70, duration=11)] [focusout(type="bg", id="62_g5_duelscene", from=0, to=1, duration=0.1, block=false)] [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [charslot(slot = "m", posfrom="0,-100", posto="0,-150", duration=20)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.2, duration = 0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="卢西恩"]你方才说,我找到了一个很有趣的角度。 [charslot(slot = "m", name = "avg_npc_1828_1#3$1")] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.2, duration = 0)] [name="卢西恩"]不够有趣,远远不够。 [charslot(slot = "m", focus="n")] [name="酒神"]...... [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.2, duration = 0)] [name="卢西恩"]你并非懦弱的创作者,你只是无奈。 [name="卢西恩"]需要死亡的并非我们,并非观众,并非难以超越常理的凡俗...... [charslot(slot = "m", name = "avg_npc_1828_1#2$1")] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.2, duration = 0)] [name="卢西恩"]而是你——酒神。 [name="卢西恩"]你在历史中穿梭,你筹建剧团,你用黑暗造梦,用绝望喂养我和暮落,引诱一个又一个孩子,鞭笞一个又一个演员...... [name="卢西恩"]你教我们感受痛苦、习得罪恶、沾染血腥、歌唱毁灭;你教我们盛装演出、伪装行路,教我们所谓新生。 [charslot(slot = "m", name = "avg_npc_1828_1#4$1")] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.2, duration = 0)] [name="卢西恩"]你搭建故事,吸引观众,你挑选那个拉特兰的枢机、高卢的将军、“白英花”“刀舞”“影子”、道尔顿、谢莉、莫伊拉...... [name="卢西恩"]你挑选万千个“卢西恩”,去塑造死亡。 [name="卢西恩"]你穷尽它的形式、创新它的风格、完善它的意义—— [charslot(slot = "m", name = "avg_npc_1828_1#7$1")] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.2, duration = 0)] [name="卢西恩"]只因它离你,如此遥远! [charslot(slot = "m", focus="n")] [name="酒神"]...... [dialog] [PlaySound(key="$d_avg_clothmovementsp", volume=1)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.5, duration = 0.2)] [charslot(duration=0.2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [bgeffect] [charslot] [Background] [curtain] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [PlaySound(key="$swordtsing5",volume=1)] [CameraShake(duration=2, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0.95,g=0.95, b=0.95, fadetime=0, block=true)] [Blocker(a=1, r=0.95,g=0.95, b=0.95, fadetime=0.1, block=true)] [Effect(name="$e_spark_01_mid",x =0, y =0,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =0, y =0,rox =100, roy =100, roz =50, layer = 2)] [Effect(name="$e_slash_fold",x=50,layer = 3)] [Blocker(a=0, r=0.95,g=0.95, b=0.95, fadetime=0.7, block=true)] [PlaySound(key="$swordtsing3",volume=1)] [Blocker(a=1, r=0.95,g=0.95, b=0.95, fadetime=0.1, block=true)] [Effect(name="$e_spark_01_mid",x =0, y =0,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =0, y =0,rox =100, roy =100, roz =50, layer = 2)] [Effect(name="$e_slash_fold_hit",layer =3)] [Blocker(a=0, r=0.95,g=0.95, b=0.95, fadetime=0.3, block=true)] [PlaySound(key="$d_avg_thinsword_whoosh",volume=1)] [PlaySound(key="$d_avg_tswordlight",volume=1)] [Delay(time=0.1)] [PlaySound(key="$swordtsing4",volume=1)] [PlaySound(key="$d_gen_thunders_amb", volume=1)] [Blocker(a=1, r=0.95,g=0.95, b=0.95, fadetime=0.1, block=true)] [Effect(name="$e_spark_01_mid",x =0, y =0,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =0, y =0,rox =100, roy =100, roz =50, layer = 2)] [Effect(name="$e_slash_cross_hit",layer =3)] [Blocker(a=0, r=0.95,g=0.95, b=0.95, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [focusout(type="bg", id="62_g5_duelscene", from=1, to=0, duration=0.1, block=false)] [Image(image="62_i09_1", screenadapt="coverall", xScale=1.7, yScale=1.7, y=250, fadetime=0)] [ImageTween(xFrom=-200, xTo=-300, duration=20, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [name="酒神"]......如此遥远。 [name="卢西恩"]长生者,死亡是你永远无法到达的彼岸;剧团长,死亡是你永远无法亲身完成的演出;酒神,死亡是你永远无法自证的艺术! [name="卢西恩"]你的美学,你的洞见,你的经验,你附加于我们身上的所有求索,都不曾滋养你自己! [name="卢西恩"]我曾以为你以此为乐,可你的怅然远大于成就! [name="卢西恩"]如若你是戏剧本身,那你的存在便是一种悖论! [name="卢西恩"]近在咫尺的结论,不是吗? [name="卢西恩"]你对此感到憎恨或无奈吗? [name="卢西恩"]你对此感到可笑或疑惑吗? [name="卢西恩"]还是说,你忽略了它? [name="卢西恩"]你难道不曾如我这般,感到痛苦? [dialog] [Image(image="62_i09_1", screenadapt="coverall", xScale=1.7, yScale=1.7, y=-250, fadetime=2)] [ImageTween(xFrom=100, xTo=200, duration=20, block=false)] [Delay(time=2)] [name="酒神"]...... 酒神罕见地沉默,他看着眼前这张忘情的脸。 卢西恩在大声疾呼,肆虐的风暴也并未扭曲他的声音。他在高歌,他在唱诗,而源石结晶以肉眼可见的速度在他的脖颈间爬行。 [name="酒神"]孩子,很痛吧? [name="卢西恩"]嘶—— [name="卢西恩"]痛,当然痛。 [name="酒神"]不加节制地施展源石技艺,你会因此死去,孩子。 [dialog] [Image(image="62_i09_2", screenadapt="coverall", fadetime=2)] [ImageTween(xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1, duration=10, block=false)] [Delay(time=2)] [name="卢西恩"]羡慕? [name="酒神"]哈哈哈哈。 [name="酒神"]......或许吧,但你的表演着实令人动容。 [dialog] 卢西恩给予了酒神更热烈的回应,高昂的情绪赋予他更多力量,他终于在对峙中掌握了主动,下一瞬,权杖的尖端刺入对方的身体—— [dialog] [PlaySound(key="$d_avg_swrdgnlght", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=false)] [delay(time=0.5)] [PlaySound(key="$d_avg_piercechest", volume=1)] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=90, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [Image(image="62_i09_3", screenadapt="coverall", fadetime=0.5)] [ImageTween(xScaleFrom=1.8, yScaleFrom=1.8, xScaleTo=1, yScaleTo=1, duration=0.2, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.03, block=true)] [delay(time=2)] [name="卢西恩"]痛苦是我的利刃,而我终于将它,刺向授痛苦予我的—— [name="卢西恩"]你! [dialog] [PlaySound(key="$d_avg_lghtmgc", volume=1)] [delay(time=0.5)] [PlaySound(key="$d_avg_ghostsigh", volume=1)] [ImageTween(xScaleTo=1.1, yScaleTo=1.1, duration=2)] [Image(image="62_i09_4",screenadapt="coverall",fadetime=2)] [PlaySound(key="$d_gen_thunders_amb", volume=1)] [PlaySound(key="$d_avg_drkcludsthdr", volume=1, loop=true, channel="d")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.03, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=6)] [delay(time=1)] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=4, block=true)] 每一出戏剧总要谢幕。 循环无助于形塑所谓的宿命。 ...... 孩子,好在刚刚,我有了新的灵感。 它仍值得被续写。 [dialog] [stopmusic(fadetime=4)] [charslot] [image] [Background(image="62_g5_duelscene",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [StopSound(channel="d", fadetime=6)] 脚下的地块仍在摇摇晃晃,但已经慢慢稳定下来。 渐渐地,有人从废墟之中探出头来,心有余悸地看着正在远去的天灾云,不敢相信自己经历了怎样的劫难。 无数的面具坠落破碎,酒神缓缓倒下。 卢西恩确信自己搅碎了对方的心脏,这场“弑师”的戏已经完成,但他同时也注意到了自己的变化—— [dialog] [PlayMusic(intro="$ghosthunter_intro", key="$ghosthunter_loop", volume=0.6)] [PlaySound(key="$d_avg_wtchkgopenftstp", volume=1, loop=true, channel="sn")] [StopSound(channel="sn", fadetime=2)] [charslot(slot = "m", name = "avg_1042_phatm2_1#1$1", duration=1.5, isblock=true)] [Delay(time=0.5)] [name="卢西恩"]...... [charslot(slot = "m", name = "avg_1042_phatm2_1#5$1")] [name="卢西恩"]这身衣服、这柄权杖、这顶冠冕...... [name="卢西恩"]这是你为我新添的飞页? [dialog] [charslot(duration=1.5, isblock=true)] [Delay(time=0.5)] 银白的衣摆被风扬起,被沙粒拂过却又一尘不染,卢西恩沉默地打量着这身华服—— 它张扬、精致,穿在身上无比熨帖,仿佛是量身定做,自己随时可以穿着它出席节日,或者登台演出。 仿佛......这是天灾赐予他的礼物,是他弑神的奖赏。 这场弑杀明明以“背叛”为主题,却在结束的瞬间完成了“传承”? 卢西恩沉默着。 倒地的酒神已经消失,尸体本来的位置徒留鲜血与面具,地毯殷红,随台阶向上延伸,漫无尽头...... 那是自己应走的路,而身前再无阻碍。卢西恩没来由地这样想。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background] [verticalbg(imagegroup="62_i10_1/62_i10_2/62_i10_3/62_i10_4", solidwidth=1280, solidheight="720/720/720/720",y=2160)] [largebgtween(duration = 80, yFrom = 2160, yTo = 160, block = false)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [Delay(time=1)] 于是,卢西恩拾级而上,不低头,不回头。 酒神的声音也在此时再度响起。 [name="酒神"]卢西恩,你是最优秀的演员,你深谙表演的技巧——以理性衔住感性的假面。 [name="酒神"]你既已知晓我的来历,便不该指望以所谓的弑杀予我终结。 [name="酒神"]你不该寄希望于,一个曾经在古堡中上演过的桥段。 [name="酒神"]—— [name="酒神"]还是说,你笃定了我会如此思考,如此选择? [name="酒神"]哈哈,足够有趣。 [name="酒神"]或许你说的是对的,死亡是我永远无法到达的彼岸,永远无法亲身完成的演出,永远无法自证的艺术...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=2, block=true)] [Sticker(id="st1", multi = true, text="杂草总能自行其道,", x=250,y=190, alignment="center", duration=2, size=24, delay=0.04, width=800)] [Sticker(id="st1", multi = true, text="\n\n多亏眼泪、诳语与迷思,", block = true)] [Sticker(id="st1", multi = true, text="\n\n他离开凋零花朵筑成的寝床。", block = true)] [Sticker(id="st1", multi = true, text="\n\n他将墓志铭写进飞扬的尘土里,", block = true)] [Sticker(id="st1", multi = true, text="\n\n等待自己终有一日——", block = true)] [Sticker(id="st1", multi = true, text="\n\n瞻仰。", block = true)] [Sticker(id="st1", duration=2, block = false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=2)] [name="酒神"]“死亡,或者毁灭”,是你送我的最好的谢师礼。 [name="酒神"]可你是否想过,此刻你所否定的,我所弃置的,只不过是戏剧的万千可能之一,审美的万千标准之一? [name="酒神"]因此你所杀死的,只不过是我的万千存在之一? [name="卢西恩"]说下去。 [name="酒神"]生灵奔忙,而戏剧存在。 [name="酒神"]戏剧不会毁灭,审美永恒更迭,我因此永远立于一切的顶点。 [name="卢西恩"]...... [name="卢西恩"]戏剧不可被杀死,但我可以赋予一切它的意涵,以戏剧取代戏剧,以审美推翻审美? [name="卢西恩"]我可以成为......新的它——新的你? [name="卢西恩"]如若这是你我唯一的解—— [name="卢西恩"]那么,我接受。 [name="酒神"]卢西恩,看,你我再一次达成了一致——哈哈,多么默契! [name="酒神"]向上走吧,去到舞台的最高处。 [name="酒神"]你将头戴“表演”的冠冕、手执“灵感”的权杖、身披演绎与被演绎的岁月...... [name="酒神"]这会是一个注定更加痛苦的过程......而你只能甘之如饴。 [name="酒神"]孩子,你将带着我的祝福与诅咒走下去。 [name="酒神"]我完成了初见时对你的承诺——我永远不会成为你的阻碍......戏剧的阻碍。 [name="酒神"]这是我留给你的,最后的礼物。 [name="酒神"]你又能走多远? [name="酒神"]你又能给出怎样不同的答案—— [name="酒神"]“酒神”。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [verticalbg(imagegroup="62_i10_1/62_i10_2/62_i10_3/62_i10_4", solidwidth=1280, solidheight="720/720/720/720", y=540, fadetime=0)] [largebgtween(duration = 0,xScaleFrom=1, xScaleTo=0.25, yScaleFrom=1, yScaleTo=0.25, block = false)] [PlaySound(key="$d_avg_wtchkgopenftstp", volume=1, loop=true, channel="wt")] [StopSound(channel="wt", fadetime=4)] [curtain(direction = 6,fillfrom = 0.5, fillto = 0.37, fadetime=4)] [curtain(direction = 2,fillfrom = 0.5, fillto = 0.37, fadetime=4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=3)] [name="卢西恩"]...... 卢西恩没有回答,那声音也终于不再响起。 卢西恩站到了阶梯的最高处,风暴在他面前远去,血迹在他身后逶迤...... 他爱这寥落的景,他爱他身体内尚未成形的艺术,他舒展他所有的疼痛...... 新的酒神引吭高歌—— [dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [verticalbg] [stopmusic(fadetime=2)] [charslot] [Background] [Image]